Natia Miscere: Last Bastion Races
A homebrew middle-fantasy/science fiction d20 roleplaying game system based on Pathfinder
Arcadians
Arcadians are living constructs of war, heralds of battle. They are forged from mud mixed with metallic bacterias, which allows them to “grow” in power just like living creatures as they grow hardened and bulkier.
Physical Description: Young, newly built Arcadians have muddy, dirty brown like skin. However, as they progress in age, their texture and hardness follows these metal in order: bronze, iron, steel/cold iron, mithral and finally, adamantite. They are strong and bulky in muscle mass. Arcadians do not have females in their race. Being constructs in nature, Arcadians do not reproduce sexually.
Alignment and Religion: Arcadians are highly isolationist, usually murdering any trespassers of their territory. However, this does not mean they see no value in virtues. Arcadians value martial prowess, strength, honor and glory above all things. Tabletalks, intrigues and trickeries only accelerate the spear that will be hurled towards anyone foolish enough to attempt such things. They do not worship any specific deities, but they seek death by glorious combat, and most of them gravitate towards lawful alignments.
Age/Reproduction: Arcadians grow in strength instead of degrading by age. As constructs, Arcadians do not die by age. However, they cannot reproduce by normal means, and have to rely on building new members of their race by magical or supernatural means.
Average Weight and Height: Arcadians are large creatures.
Height |
|
Weight |
|
250 cm |
+4d20 cm |
700 kg |
+2d20 x 10 kg |
Standard Racial Traits
- Ability Score Racial Traits: Arcadians are constructs built for war, their might is unparalleled, however, they are clumsy and shun act of mind. They gain +4 to STR, -2 to DEX and -2 to INT.
- Size: Arcadians are large size race.
- Type: Arcadians are constructs, but does not gain any of construct benefits.
- Speed: Arcadians have base speed of 30 ft.
- Languages: Arcadians begin play speaking Ancient Tongue. They do not gain bonus languages, and takes double duration to learn new languages.
Racial Feats and Traits
- Spellbreakers: Arcadians cannot gain benefit from any magical bonuses (buffs), any magic items they use become innate until unequipped.
- Body Above Mind: Arcadians cannot use any skills which gains mod from INT, CHA.
- Einherjars: Arcadians must take class levels from Natian Hoplite.
- Arcadian Steel: Arcadians gain proficiency to Arcadian exclusive weapons called Xiphos, Doru and Aspis. Arcadians are also proficient with Assault Cuirass, special custom made armor which only Arcadians can wear. They ignore all fighter proficiencies and only capable of using these items, spear used for throwing are an exception. Stats for these items are provided at the bottom.
- Discontempt for Cowardice: Arcadians cannot use any ranged weapon except for throwing weapons.
Ilaruns
Ilarun are a race that are bunny like creatures, with small frame, weak and skittish, they make up for their individual weakness by sheer fertility.
Physical Description: Ilaruns are humanoids with distinct bunny tail and ears, rest of the physical qualities are surprisingly human like. Like rabbits, albino color scheme is extremely common amongst Ilaruns.
Alignment and Religion: Ilaruns have no particular alignment they lean towards, which is why they are mostly true neutral. Most Ilaruns are not smart or live long enough to form complex beliefs or philosophy.
Age/Reproduction: Being rabbits in origin, Ilaruns give birth up to maximum 30 kits at once. Their gestation period is 5 months long. Ilaruns has pretty short life expectancy of mere 30 years, however, they mature extremely rapidly.
Adulthood |
Middle Age |
Old |
Venerable |
1 year |
15 years |
20 years |
27 years |
Life Expectancy: 30 + 2d4 years
Average Height and Weight: Ilaruns are generally a bit smaller than most humanoids.
Height |
|
|
Weight |
|
Male |
130 cm |
+2d12 cm |
45 kg |
+2d8 kg |
Female |
115 cm |
+2d10 cm |
34 kg |
+2d6 kg |
Standard Racial Traits
- Ability Score Racial Traits: Ilaruns are full of energy, vigor. They are also agile, but they are not the smartest breed. They gain +2 DEX, +2 CON and -2 INT.
- Size: Ilaruns are medium size race.
- Type: Ilaruns are humanoids with Ilarun subtype.
- Speed: Ilaruns have base speed of 40 ft.
- Languages: Ilaruns begin play speaking Common and Ilarun. Ilaruns with high intelligence can learn Sylvan, Auran, Draconic, Giant.
Racial Feats and Traits
- Skittish: Ilaruns are by nature, based on rabbits. Ilaruns have -2 penalty on any Will Save against fear related mental effects.
- Vigilant: Ilaruns gain Alertness feat for free.
- Crus Fortis (Ex): Ilaruns have powerful legs. They use these legs to jump large distances, or obliterate weak obstacles with their kicks. Ilaruns gain the benefits Improved Unarmed Strike when they attack with their legs. If Ilarun is a monk, he or she gains increased hit dies for their unarmed strike if using leg to attack. Ilaruns also gain +3 bonus to Acrobatics used for jumping.
Alternate Racial Feats and Traits
- Meager Stature: Ilaruns have small frame for a medium sized race. They are considered small for mounting and choosing mounts if the class offers the option. This ability replaces Crus Fortis.
- Strength in Numbers: Ilaruns are very skittish and require company to remain effective. Ilaruns with this trait gains -4 penalty on Will Save against fear related mental effects when alone, however, for every Ilarun in vicinity they gain +2 bonus, +1 bonus if near other racial ally. This bonus caps at +2 bonus. This trait replaces Skittish.
- Spark of Genius: Ilaruns are sometimes blessed with superior individuals who has passion for advancing their race. These Ilaruns gain 1 bonus feat at level 1. However, their sense of pride and superiority makes them more dull, imparting -2 perception and initiative. This trait replaces Vigilant.
Tartans
Tartans are nimble, agile humanoids with large squirrel like tail. They use massive fluff to maintain balance while hopping from tree to tree, and are well known amongst the tribals to be most trustworthy hunters at least in the forest.
Physical Description: Tartans are basically humans with more animalistic look and a large squirrel tail. Their most common color is tan and gray.
Alignment and Religion: Tartans have great innate respect for the nature and hunter’s code, so most of them gravitate towards lawful alignment. This tendency puts them in frequent disagreement with any chaotic aligned races or individuals.
Age/Reproduction: Tartans do not reproduce as rapidly as Ilaruns or Hatoris, but they make up for lack of quantity in sheer quality. Tartans live up to 100 years by default, but most die in their dangerous ranger missions before dying of old age.
Adulthood |
Middle Age |
Old |
Venerable |
20 years |
50 years |
75 years |
95 years |
Life Expectancy: 100 + 2d10 years
Average Height and Weight: Tartans are around the same height and weight like humans.
Height |
|
|
Weight |
|
Male |
150 cm |
+2d20 cm |
49 kg |
+2d12 kg |
Female |
147 cm |
+3d12 cm |
42 kg |
+3d8 kg |
Standard Racial Traits
- Ability Score Racial Traits: Tartans are nimble and strong creatures, getting +2 bonus in STR and DEX. However, their lack of tolerance and stubborness is hard to deal with, receiving -2 penalty in WIS.
- Size: Tartans are medium size race.
- Type: Tartans are humanoids with Tartan subtype.
- Speed: Tartans have base speed of 30 ft, and climb speed of 20 ft.
- Languages: Tartans begin play speaking Common and Tartan.
Racial Feats and Traits
- Rangers of Mahogany: Tartans gain proficiency in all weapons that has “bow” in its name.
- Mapleleaf Bulwark: Tartans gain access to special bulwark shield that can only be worn at their back. This bulwark takes up shoulder slot and imposes -2 armor check penalty when worn. However, if Tartan did not make any move action that round, they gain +2 AC against ranged attacks, this bonus doubles if they are on higher ground.
- Honorbound: Tartans are stubborn and struggle to catch hidden nuances. Tartans suffer -2 penalty in all bluff and sense motive checks.
Alternate Racial Feats and Traits
- Silverthorn Arrows: Tartans gain ability to craft special Silverthorn Arrows. These arrows splinter with silver light on impact, dealing 1d3 piercing damage in 5 ft square. Enemies are damaged by this splinter only once. This ability replaces Mapleleaf Bulwark.
Hatoris
Hatoris are a race which are basically, oversized hamsters. They are highly independent, active and curious about their surroundings to the point of being obnoxious.
Physical Description: Hatoris are basically oversized hamsters who have more delicate control with their paws, able to use tools.
Alignment and Religion: Hatoris are carefree, happy-go-lucky neighbors of Ilarun communities. As they are nocturnal, they prefer living underground. Being highly individualistic, they lean towards chaotic alignment. Hamtoris do not like forming complex philosophies, but it does not mean they are not capable of it.
Age/Reproduction: Being similar to ratfolks, Hatoris multiply quickly if left uncontrolled. Thankfully, their individualistic nature functions as natural population control. Also, Hatoris live unnaturally long for being a rodent, having life expectancy rivalling Humans. However, they reach adulthood considerably slower then Ilaruns.
Adulthood |
Middle Age |
Old |
Venerable |
12 years |
31 years |
46 years |
61 years |
Life Expectancy: 70 + 3d4 years
Average Height and Weight: Hatoris are short, but fat and bulky.
Height |
|
|
Weight |
|
Male |
110 cm |
+2d8 cm |
55 kg |
+2d10 kg |
Female |
95 cm |
+2d6 cm |
45 kg |
+2d8 kg |
Standard Racial Traits
- Ability Score Racial Traits: Hatoris are curious, inquisitive and hearty race, they gain +2 to CON and WIS, but their active nature can be quite obnoxious, giving -2 to CHA.
- Size: Hatoris are small size race.
- Type: Hatoris are humanoid race with Ratfolk subtype.
- Speed: Hatoris have base speed of 20 ft.
- Languages: Hatoris begin play speaking Common and Ilarun. Hatoris with high intelligence can learn Sylvan, Dwarven, Gnome, Halfling and Tartan.
Racial Feats and Traits
- Nocturnal: Hatoris are like hamsters, they are nocturnal creatures. They gain +2 to perception checks during night, but suffer same penalty during day. They also gain -2 to saves against sleep effects during day.
- Cheek Pouch: Hatoris can store upto CON mod Fine sized items in their cheek pouches, able to consume it (if consumable) as free action, once per round.
- Darkvision: Hatoris can see perfectly in the dark upto 60 feet.
- Duck and Weave: Hatoris can transition to quadruped mode as swift action, however, they are not able to cast any spells with somatic component, wield weapons, or perform any action requiring two hands. However, they gain +10 ft base movement speed and other quadruped bonuses.