Table of Contents

Natia Miscere: Firearms

A homebrew middle-fantasy/science fiction d20 roleplaying game system based on Pathfinder


Firearms are a primary fixture of combat in Natia Miscere. They are often used by First Layer and Third Layer forces alike due to their ease of use, cost, and general effectiveness.

Information

The first range increment refers to the increment without training, the second one refers to the increment with training.

Pistols

Pistols use 2 ammo per attack, and reloading them is a free action.

Name Type Damage Threat Range Range Increment Ammo Special Description
M1911A1 Pistol 1d4 19-20/x2 30ft / 80ft 7+1 - Classic work of art since 1911.
USP Compact Pistol 1d4 19-20/x2 30ft / 80ft 15+1 SD Developed in 1990s by H&K.
FN Five-seveN Pistol 1d4 19-20/x2 30ft / 80ft 20+1 AP Developed in 1990s by FN Herstal.
Glock 17 Pistol 1d4 19-20/x2 30ft / 80ft 17+1 SD, FA One of the most well known pistols.
HK MK23 SOCOM Pistol 2d2 19-20/x2 80ft 12+1 Training Specially developed for military purpose.
IMI Desert Eagle Pistol 1d8 19-20/x2 120ft 9+1 Training Notorious .50AE pistol.
Colt SAA Revolver 1d6 19-20/x2 30ft / 80ft 6 AP Developed in 1872. Still in use. Masterpiece.
Thompson/Center Contender Pistol 1d8 18-20/x2 120ft 1 AP Developed in 1967 for hunting.

SMGs

SMGs use 10 ammo per attack, and reloading them is a move action.

Name Type Damage Threat Range Range Increment Ammo Special Description
Sten Mk. II SMG 1d6 20/x2 50 ft 32+1   Cheap, easy to make SMG with notorious reliability.
Beretta PM12 SMG 1d6 20/x2 50 ft 40+1 FG Developed in 1950s, it is reliable and accurate.
MP5 SMG 1d6 20/x2 50 ft 30+1 SD You guys know this SMG.
UMP45 SMG 2d3 20/x2 50 ft 25+1   Universal purpose SMG, designed to replace MP5.
KRISS Vector SMG 1d6 20/x2 50 ft 30+1 Zero Recoil, MG Zero Recoil : +2 to attack roll.

Assault Rifles (AR)

Assault Rifles use 6 ammo per shot, and reloading them is a move action.

Name Type Damage Threat Range Range Increment Ammo Special Description
G3A3 AR 1d8 20/x3 120ft 20+1 Civilian Standard Rifle developed by H&K, easy to use.
AK 47 AR 2d4 20/x3 120ft 30+1 AP AK-47 boasts very powerful ammunition.
M4A1 AR 3d3 20/x3 120ft 30+1 FG Bread and Butter AR of many military.
ST AR 15 AR 3d3 20/x3 120ft 30+1 Mark Target ST AR 15 grants +1 to hit chance to all allies against last target.
G36 AR 3d3 20/x3 120ft 30+1 LMG G36 can mount 100 round drum mag to function as a LMG.
FA-MAS F1 AR 2d4 20/x3 120ft 25+1 Suppression FA-MAS F1 imposes -3 instead of -2 with suppression.
ACR AR 3d3 20/x3 120ft 30+1 GL Adaptive Combat Rifle can be attached with various gears.
Kel-Tec RFB AR 1d10 20/x4 180ft 20+1 Mark Target Kel-Tec RFB grants +2 to hit chance to all allies against last target.

Long Rifles

Long rifles use 1 ammo per shot, and reloading them is a move action.

Name Type Damage Threat Range Range Increment Ammo Special Description
AR-10 Super SASS RF 2d6 17-20/x2 500 ft 10+1 Civilian  
M110A1 CSASS RF 2d6 17-20/x2 500 ft 20+1 AP  
M40A7 RF 1d12 19-20/x3 700 ft 10+1 FG  
SRS RF 1d12 19-20/x3 700 ft 7+1 Mark Target  
FN Ballista RF 2d6 20/x4 1000 ft 8+1 Suppression  

Shotguns

Name Type Damage Threat Range Range Increment Ammo Special Description
SPAS-12 SG 2d8 20/x2 20 ft 8+1 Civilian  
USAS-12 SG 4d10 20/x2 30 ft 20+1 Suppression