A homebrew middle-fantasy/science fiction d20 roleplaying game system based on Pathfinder
Everytime a trooper in the squad misses, they gain +2 attack bonus on their next attack. This bonus doubles if they miss again.
NCO feat may be used as immediate action instead of free action.
All troopers gain +1 feat point.
Select a basic Loadout, it loses all characteristics except armor one, then you can add 3 of (H) perks to make up your own Loadout.
Prerequisite: Rapid Response
NCOs in your squad gains bonus of Rapid Response as well.
Prerequisite: Fast Adaptation
Fast Adaptation applies to all d20 rolls.
Prerequisite: Tactical Edge
Feat chosen using this 1 feat point may be freely swapped out during battle.
Prerequisite: Custom Loadout
Select an advanced Loadout, it loses all characteristics except armor one, then you can add 3 of (H) perks from basic Loadouts only to make up your own Loadout. It is considered to be Basic Loadout.
Commanding officer of the squad gains 30 ft aura. Troopers within the aura may relocate to any place in the aura once per round as immediate action.
NCO feat used by commanding officer now grants a full turn instead of standard action.
As squad action, the officer allows all troops to advance towards a position, moving from cover to cover. As long as the troopers are advancing towards the location designated, they are always considered to be in partial cover (+3 AC).
As squad action, the officer allows all troops to fall back towards a position. As long as the troopers are retreating to the location designated, they gain -4 penalty to attack, but they are immune to overwatch and suppression, and always considered to be in heavy cover.
You cannot “fall back” towards enemy’s position.
Officer can swap A0 and A2 perk to other perk once per battle.