A homebrew middle-fantasy/science fiction d20 roleplaying game system based on Pathfinder
Unique Passive: Vehicles can now be granted NCO feat bonus.
As full round action, the vehicle can be repaired by the crew from the inside, for 1d8+level, where the level is based on the vehicle controller’s, not the commander.
Vehicle/Mechs gain +1/+3/+5/+7 OP, depending on their category.
As move action, the vehicle/mech can dig in, losing its mobility. However, they immediately gain +4 AC and +10 armor. Armor gained this way cannot be repaired. Also, leaving Hull Down position is move action.
As move action, the vehicle/mech can anchor down, doubling its fire range. This does not double sight range, so spotter may be needed. Leaving Siege Mode is move action.
When the vehicle and pilot takes fatal damage, the vehicle/mech is not destroyed outright, but disabled. Disabled vehicles/mechs are recovered automatically at the end of the encounter.
However, the enemies can still come by and demolish the wreck for good.
Pilots are such a valuable asset, and they are irreplaceable. When a mech is neutralized, the pilot is launched by an escape pod as mech is destroyed.
Eject pods that are not retrieved during combat creates side missions that involves recovery of them.
This mechanized corp focuses on mobility and scouting. All mechs/vehicles that are considered Light in category gains +60 ft movement speed and +120 ft sight range.
This mechanized corp has no particular specialty, but gains flexibility. All mechs/vehicles gain ability to change upto 3/5/7/9 ordinance points worth of equipment if resupply point is available.
This mechanized corp is a true anvil. They gain +3/5 AC, +1/2 attack and damage and 2/4 ordinance points on their heavy or super heavy mechs/vehicles. However, they cannot field any other type.
Once per encounter, a single critical failure roll made by a mech or vehicle can be negated.
Pilots with a rank of Cpl gains +1 bonus to their piloting skills. Every 3 ranks above Cpl adds another +1 to it.
Pilots with commendation gains +2 dodge. This dodge works with mech or vehicles. Each new commendation grants the pilot additional +2 dodge. Caps at +10.
Mechs and vehicles deserve recognition as well. Every 5 confirmed mechanized unit kills the mech scores, it gains 1 Decoration. Each decoration provides +1 saves to all units that can see the Decorated Mech/Vehicle. The bonus caps at +3.
Undisplayed bonuses can be given at absurd amounts of Decoration.