A homebrew middle-fantasy/science fiction d20 roleplaying game system based on Pathfinder
Elite Doctrine has special passive where the squad size cannot exceed 4 members.
Members of the squad gains +2 to ability score of their choice.
Members of the squad gains +4 to ability score of their choice, but suffers -2 in one other ability score of same category (physical/mental).
Elite forces thrive to excel even against the odds. Whenever a member takes HP damage, all members gain stacking +1 bonus to attack and damage. This bonus caps to leader’s level.
Elite forces likes to rack up heroics, and bolster their morale. Each member that has been decorated grants +1 bonus to attack and damage passively.
Decorated: Have received commendation from superior officer. Commendation given by squad leader to her own troops does not count.
All current members of the squad immediately receives a promotion except for squad leader. For each NCO ranked troop you have in the squad, gain +1 bonus to HP, and any buffer the troop has.
You can use NCO feat on your own squad members as immediate action instead of free action, once per round.
When a member is incapitated, if there is medic nearby, they may be evacuated out of the battlefield for free if the situation allows in complete safety.
Will Save becomes strong save instead of weak save. Gain +2 to ability score in one of the mental scores.
Receive +2 bonus to Fort and Ref saves. Gain 2 additional skill points per level.
Elite squad can no longer add troops who’s rank is below Specialist to the squad. All existing squad members are however, automatically promoted to Specialist rank.
However, starting from Specialist, and every 3 ranks above it grants additional +1 bonus to saves and AC.
Squad Members gain +1 ability score bonus to all stats in one category (Physical/Mental).
Squad Members gain +1 free feat point.
Every other squad that is presented with existence of Elite Squad receives a portion of their training in the free time, granting +1 damage bonus to all other squads in the field.
Starting from 2nd Lieutenant, you just flat out gain all the perks listed below. Abilities however, cannot be used until a combat session has reached so called Skirmish Phase. Skirmish phase is usually activated within first few rounds of combat and session.
Once per combat, trooper associate with Elite Squad takes 20 in Will Save.
Squad Members gain +1 to ability scores, one save of their choice, AC, attack and damage.