A homebrew middle-fantasy/science fiction d20 roleplaying game system based on Pathfinder
Moonspawn starts with 6 perk points to specialize themselves.
Every encounter they survive grants them 1 extra point. Story events may grant you more points. Level up grants 3 points.
Gain 3 Armor. When obtained again, double the armor. You can obtain this perk multiple times, upto 5 times or your level, whichever is lower.
Gain +10 ft movement speed. When obtained again, double the value. You can obtain this perk multiple times, upto 3 times.
Gain scent 300 ft.
Claw’s hit die increases by 1 step. You can obtain this perk multiple tiems, upto 5 times or your level, whichever is lower.
Bite’s hit die increases by 1 step. You can obtain this perk multiple tiems, upto 5 times or your level, whichever is lower.
Moonspawn may leap 60 ft high (Default is 10 ft). Take no fall damage upto 100 ft.
Prerequisite: No Gift of Madness
Moonspawn gains +1 to all ability scores in the dark.
Prerequisite: No Lunar Blessing
Moonspawn rolls 1d6 at beginning of session. Gain +4 to a random ability score selected.
Prerequisite: Improved Leap, Bloodscent
As standard action, Moonspawn may leap to any creature who has taken hp damage within his movement range, pinning it and dealing 2 claw damage.
Prerequisite: Gift of Madness
As swift action, enter into Black Rage, gaining 4 STR, 4 CON, but lose all dodge. However, each 2 points of damage you deal heals you for 1 hp. Lasts until you incapitate a living being.
Black Rage also makes it impossible for Moonspawn to recognize allies. However, their instincts place their priority targets on enemies instead of allies if possible.
Prerequisite: Lunar Blessing
When in the dark, Moonspawn gains Camoflage (10 ft).
Camoflage: Any enemies beyond the range specified cannot see the target with camoflage, and is considered invisible.
Prerequisite: Gift of Madness
Moonspawn stares into the soul of the victim itself, challenging its reasoning and logic. Target makes DC 15 + Moonspawn’s randomly selected ability score mod + level Will save, or turn mad for 1d12 rounds. It can attempt new save every 1d6 rounds with DC 20.
When maddened, the target immediately takes 4 INT and WIS damage. They also behave in unpredictable way.
Prerequisite: Lunar Blessing
Moonspawn imbues their natural weapons in moonlight, dealing extra 1d6 true damage. This damage is doubled when in the dark area.
Prerequisite: Must have spent at least 7 points in other perks.
Permanently grow to large size.